Monthly Archives: August 2016

Working with Generic Programming in Swift

Hi guys, in this post we’ll look at generic programming and functions that you can use when coding in Swift, and how useful they can be. Let’s get right to it.  What is generic programming?? For those of you not … Read More »

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Creating Custom Controls in NativeScript

  NativeScript is a cross-platform mobile app development framework that helps developers build apps for multiple mobile platforms from the same code, using just JavaScript and XML; saving them from having to learn platform specific languages like Swift, etc. Apps … Read More »

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Unity3D: Best Software Design and Development Practices (Part 1)

Unity3D is an amazing game engine that has enabled developers and designers to create some truly incredible games (like Assassins Creed Unity) with far less effort that would otherwise be involved. Indie game developers in particular really like Unity3D because … Read More »

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Introduction to NativeScript

NativeScript provides a set of tools and frameworks for developing apps for various mobile platforms. NativeScript’s motto is “Write Once, Run Everywhere”, which essentially means that any app you write/code in NativeScript, can be deployed as a native iOS, Android … Read More »

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How to Build Modular iOS Storyboards

With the introduction of storyboards back in iOS 5.0, user interface (UI) designing for iOS apps has generally become much easier. With larger, more complex apps though, managing the entire app’s screens in a single storyboard file is a challenge, … Read More »

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